9/24/2023 0 Comments Extravi reshade![]() Fast FXAA (fullscreen approximate anti-aliasing).Each can be enabled or disabled separately. Glamarye Fast Effects combines several fast versions of common post-processing enhancements in one shader for speed. Global Illumination is many times faster than other GI shaders, but it's not really the same - it's mostly a fake 2D rough approximation (though it works surprising well!) The FXAA quite a bit faster than as standard FXAA, and ambient occlusion more than twice as fast as other algorithms. Simplified pre-processor definitions.ĭesigned for speed and quality, this shader for ReShade is for people who can't just run everything at max settings and want good enough post-processing without costing too much framerate. Fake GI: New improved equation that fixes problems with oversaturation in games with strong colored lighting the Fake GI sliders work a bit differently now so you might need to tweak any presets. Updated HDR detection and configuration for ReShade 5.2. (+) Option to tweak max sharpen color change. New advanced option to change the distance at which Fake GI effect fades out. This improves quality when using sharpen with other anti-aliasing solutions (e.g. Previously this was done only if Fast FXAA was enabled now it's configurable independently from FXAA and is on by default. New in 6.3: New advanced option to control whether sharpening is reduced where jagged edges are found. Increased default and maximum Fake GI saturation, as it was too subtle before. Improved quality of adaptive contrast enhancement and made it interact better with other effects also increased maximum strength. New in 6.4: Fixed unexpected color change for local bounce light, most noticeable in without_Fake_GI version. New in 6.4.1 bugfix: divide by zero in contrast calculation. New in 6.4.2 bugfix: removed incorrectly placed AddressU that caused compile fail in Reshade 5.9 You can also write your shaders, and they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.Glamarye Fast Effects for ReShade (version 6.4.2) These features include define and use textures right from the shader code, render to them, change render states, retrieve color and depth data, request custom values like timers or key states. The syntax is based on HLSL, adding useful features designed for developing post-processing-effects. ReShade features its very own shading language and transcompiler, called ReShade FX. With ReShade, you can add advanced depth-edge-detection-driven SMAA antialiasing, screen-space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation, and color correction, cross processing, multi-pass blurring and so much more. ![]() ![]() ReShade is designed to function by exposing an automated and generic way to access frame color and depth information (the latter is automatically disabled during multiplayer to prevent exploitation) and all the tools needed to facilitate the entire process. Imagine your seeing your favorite game with ambient occlusion, real depth of field effects, or color correction. ReShade, technically speaking, is a generic post-processing injector for games and video software. ReShade is an Open Source tool that helps improve the look of older games on modern video cards as well as allowing the addition of newer display/video technologies to older games that do not support those technologies. ![]()
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